I would imagine with how New Genesis would possibly

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I would imagine with how New Genesis would possibly

I'd absolutely love Dragon's Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to learn more about the planet (or at least rapid journey to it to hop in and outside ) and to also have a challenge with the meseta pso2 bosses and enemies.

I would imagine with how New Genesis would possibly be balanced that hopefully every course is viable like how Dragon's Dogma Online cleaned up the vocations so that they were complete packages that gamers could enlarge on and flesh out without needing to engage in things like what Phantasy Star Online 2 now has (specifically Mags determining which classes you will excel at along with your ability tree also determining what you gain and lose). I would drop the entire skill tree, and the main class/subclass method to have something such as Dragon's Dogma Online failed with the custom abilities, core skills, along with the augments with the capability to mix-and-match reinforces, that everyone unlocks core abilities and contains them together, and that players define their playstyle with their spiritual skills. A huge portion of the preference for me is so that you can surely invest your own time and resources into upgrading and unlocking new abilities and skills and then after you're all done you can go back and mix-and-match things to your liking without realizing you'd have to fall in money just like you now do if you wanted to build something like an optimal main course tree and a variant for an optimum subclass tree, or even invest in another Mag because you are missing about 6-7% of your total harm (and are overlooking 200 points to equip your weapons/units).

Regardless of the intense grind that the match becomes towards the ending (such as running the same dungeon like roughly 40-80 times to acquire a single level, amassing Blood Orbs and High Orbs to unlock the small stat boosts that add over over time, and more), I have believed that Dragon's Dogma Online is definitely an instance of an online game that I feel has definitely nailed the"open field" exploration with solid gameplay, optional cooperative multiplayer, and still provides both a challenge and comparatively casual encounter for those who desire it without putting up nasty traps for gamers to get trapped in to mess up their builds. I never liked in Phantasy Star you could mess up your ability trees even though you receive the free chance to reset them (it doesn't help when I am trying to assist new friends play and they already invested their things without me guiding them or informing them about why they don't need STR Up and they wind up running through Level 50+ without their stances and core abilities ).

Guess it's for the better since it's the basic PSO formula.

Its better to not become an Open world to be honest, recall how Maplestory good maps were hogged by Top level gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses into an unreachable place players can not access without no clip hacking of boundaries and that bot just kill all of them in an instant and loot all of it, and market them into the Player Shop for exorbitant costs for Meseta to sell RMT from? I would not mind a Pawn, like Dragon's Dogma, that learns from you while you play together.

And the manner that the games coexist using all the block-like system! Not the greatest fan of how there seems to be two completely separate body meshes for style, and it cannot be mixed and matched. No matter really pleased with how this is playing out. Maybe due to how New Genesis's Physique Character is probably having extra details such as Skin Lustre and Moving Finger animations that cannot be moved over to PSO2 base game, The only wish I had is that a single day, they would patch every fashion to be mix and mash potential, like for example, using a CAST arm from NGS while the buy pso2 meseta xbox other components are PSO2 parts to maintain the palms moving etc..

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